Proficiencies

Proficiencies represent skills, access to goods or equipment and connections with allies, amongst other things. Each proficiency starts at 0 and can go up to level 5. Where a proficiency represents a skill, the first level in each grants the +2 bonus on the Proficiency card (see Gameplay Basics for more on this), while subsequent levels grant cards which can be added into checks. Other proficiencies may give access to goods, equipment and allies or processes - these work differently, and are described under their relevant listing.

Each ideology has seven proficiencies related to it. Characters may purchase new proficiencies from a favoured ideology for 2 XP. Proficiencies which do not come from favoured ideologies cost 5 XP if the character is not being taught, or 3 XP if they are - see the Experience page for the full set of XP costs. The character performing the teaching must dedicate an action to doing this. A single teacher may tutor up to 2 characters at once in the same proficiency if they are using an action to do so, but both students must be undertaking their learning in the same downtime action.

This does not apply for teachers using Mentor to teach without spending an action - that is a one-teacher-one-student affair, however they can do this as many times in a downtime period as they have ranks in the proficiency.

Proficiency List