List of Available Facilities

Tier 1

Name Base Effect Managed Effect Maintenance Cost Mineral Cost to Build
Command Centre Military Ideology Increased by 1 Land Units produced in the Base gain +2 Morale 0 4
Network Node Research Ideology Increased by 1 Produces one random breakthrough at the start of each session 1 8
Recreation Commons Stability Increased by 2 Gain +1 reputation with a subgroup within their own faction 1 4
Recycling Tanks Suitability Increased by 1 Gain 2 random yields at the start of each session 0 4

Tier 2

Name Base Effect Managed Effect Maintenance Cost Mineral Cost to Build
Childrens Creche Growth Ideology Increased by 2
Morale Ideology Increased by 1
Gain +1 Reputation with a subgroup within their own faction 3 6
Energy Bank Economy Ideology Increased by 2 Produces 2 Energy at the start of each session 1 8
Hologram Theatre Morale Ideology Increased by 2
Police Ideology Increased by 1
Gain +1 reputation with a subgroup within their own faction
Gain a bonus to propaganda checks for the Base's Faction
3 6
Perimeter Defense Military Ideology Increased by 3 Gain a bonus to Explore actions around this Base 0 5
Pressure Dome Suitability Increased by 1 Gain 2 random yields at the start of each session 0 8