List of Available Facilities
Tier 1
| Name | Base Effect | Managed Effect | Maintenance Cost | Mineral Cost to Build |
| Command Centre | Military Ideology Increased by 1 | Land Units produced in the Base gain +2 Morale | 0 | 4 |
| Network Node | Research Ideology Increased by 1 | Produces one random breakthrough at the start of each session | 1 | 8 |
| Recreation Commons | Stability Increased by 2 | Gain +1 reputation with a subgroup within their own faction | 1 | 4 |
| Recycling Tanks | Suitability Increased by 1 | Gain 2 random yields at the start of each session | 0 | 4 |
Tier 2
| Name | Base Effect | Managed Effect | Maintenance Cost | Mineral Cost to Build |
| Childrens Creche | Growth Ideology Increased by 2 Morale Ideology Increased by 1 |
Gain +1 Reputation with a subgroup within their own faction | 3 | 6 |
| Energy Bank | Economy Ideology Increased by 2 | Produces 2 Energy at the start of each session | 1 | 8 |
| Hologram Theatre | Morale Ideology Increased by 2 Police Ideology Increased by 1 |
Gain +1 reputation with a subgroup within their own faction Gain a bonus to propaganda checks for the Base's Faction |
3 | 6 |
| Perimeter Defense | Military Ideology Increased by 3 | Gain a bonus to Explore actions around this Base | 0 | 5 |
| Pressure Dome | Suitability Increased by 1 | Gain 2 random yields at the start of each session | 0 | 8 |

