Base Commander Actions

The following is the list of actions that may be taken by a Base Commander as part of Governing their base:

  • Build Infrastructure - Build a new Farm, Mine or Solar Collector.

  • Build Facility - Build or replace a Facility in the Base.

  • Build Military Unit - Build a new military unit supported by the Base.

  • Propaganda - Raise or lower the strength of an Ideology in the Base. 

  • Quell Unrest - Investigate unrest. If this unrest has been fomented by foreign actors you may remove it.

  • Nerve Staple Population - Resets the Stability of the Base to 0 for this downtime period. This is an Atrocity and will have in session ramifications. Each time after the first this action is used, reduce the Base’s Probe Ideology by one step. If the Base’s Probe Ideology is already at -1 this action cannot be taken.

  • Destroy Base - Disperse the population and destroy the Base. This is an Atrocity and will have in session ramifications.